![]() Trying to make sense of all your options can be pretty daunting, but I'll be providing you with some basic rules and principles for you to build off of in your own games. You'll also have to make a lot of decisions throughout the early game that will affect your pathing options. You'll need to take into account a number of factors when deciding where to start, what route to take, and when to deviate from that initial route. If your goal is to become a better jungler, do not autopilot the same pathing every game. It's a skill that's extremely difficult to master, but having a good foundational knowledge of pathing will make a huge difference to your early game (and therefore later stages of the game as well). Pathing (and its sister skill, Jungle Tracking) is what separates competent junglers from great ones. This champion is manageable early but you will not be able to stop her from multikilling your teammates if she gets ahead. Katarina isn't quite as safe as champions like LeBlanc and Ahri, but she does a huge amount of damage with items and you have no way to quickly interrupt her ultimate. ![]() ![]() Likewise, Easy matchups may make your early game better, but you should still consider the other 8 champions in the game when drafting Nocturne (more on that in the following chapter). Just because a matchup is labeled "Hard" doesn't mean you can't pick Nocturne into that champion. Below, I'll organize some of the more popular jungle champions into difficulty levels and give you some tips on how to play against them. That said, it's still useful to know what kind of advantages and disadvantages you have going into a game against various junglers. Matchups are not as important for junglers as they are for laners, since you can often avoid your opponent and still do your job, even if you can't beat them 1v1. Later in the game (when you have 4+ items), you can buy 2 control wards per recall. A good habit is to spend your gold on whatever big items you can afford (like a completed legendary item or a Serrated Dirk), then buy a control ward with your leftover gold. Make sure you buy control wards often and place them in bushes that watch gank routes, jungle entrances and objectives. Maxing W second against these kinds of champions will give you higher DPS and increase your chances of winning 1v1s against them. Olaf can also ignore your CC with his R, which puts him in this category. Mundo and Cho'Gath will be easier to fight with W max. The main exceptions are mostly melee, spell-oriented champions with low mobility, since you won't need the fear duration to hit them reliably, and the CC won't reduce their DPS by much. Maxing E second is standard, since the increased fear duration is good for chasing down ranged champions as well as 1v1ing melees. You and the enemy Zac are just full-clearing in opposite directions and your mid laner is a low-action farm lane like Veigar vs Galio). I recommend only doing this if you are very confident that no fights will require your help until you've finished your full clear (e.g. It's possible to go Q->W->Q->E to slightly increase your clear speed, but it severely limits your options until level 4. Q and W will give you the stats you need to clear jungle camps, while E is mostly relevant for ganks or dealing with invades from the enemy jungler. Q->W->E is a reliable opening for the early game. The heal from Triumph and DPS from Alacrity are more consistently useful. I've tried Coup de Grace (with either Triumph or Legend: Alacrity) as a secondary rune but in my experience it doesn't offer enough value. The rune page is much the same for the Assassin build, but you'll take Electrocute to maximize your burst damage. Eyeball Collection offers more value than Sudden Impact for the other secondary rune. Ultimate Hunter is preferred as a secondary rune since Nocturne's ult is very important to his success. I recommend Last Stand over Coup de Grace since it'll help you win important 1v1s while Coup de Grace is often not necessary to secure kills. Conqueror is better for early game dueling, as you can stack it quickly with abilities and the healing will give you an edge in 1v1s. I recommend Lethal Tempo for most games, as it gives the best scaling DPS and works well with items like Black Cleaver and Wit's End. As a Bruiser, Lethal Tempo and Conqueror are the best keystones available to Nocturne.
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